A place to lay down my thoughts and crafts, so that I may spare the rest of the world.

Sunday, June 26, 2011

Week Project Tally and Debriefing

Hi folks!
Just thought I would tally up my current progress on projects. This week has had 3 points of focus so far:


Castaway 2 TD [flash game]



Definitely not the prettiest of sketches, but I was using this image to finalize the number of "worlds" within the the game [The answer is 5 worlds, we'll be using 5 tilesets from Castaway2: Beach, Forest, Marsh, Snow, Lava. Each has a unique colour palette and object set so that helps].
Each world will have 6 levels, although I designed some paths to bifurcate, mainly so that a player can reach the next world within 4 levels [2 are left for general exp boosting and exploration]. There's a slightly different level pattern for each area [well, as much variation as 6 levels can provide], with the last level being the exception since you have to cross all 6 in a linear fashion... and because we are bastards.
All the in game towers and upgrades are complete for this game. Next week involves finishing the world map, and interface representations[icons] for the towers and traps.
Estimated game release is still mid-July.


Sky Expedition [iPhone app]

Stephen has been extra patient with me on this project so I really have to thank him. I now have the ship moving and behaving properly [want to have it travel nice and slow, uncovering areas slowly, to give a sense of distance/size]. The particles are behaving properly and definitely augment the appeal of refuelling the airship. By the time the game is ready for v1.0, I would like people to have a positive pavlovian response towards teal energy glows:P Salivation will be optional.

All the in game towers and upgrades are complete for this game. Next week involves finishing the world map, and interface representations[icons] for the towers and traps.
Estimated game release is still mid-July.

Sky Expedition [iPhone app]



For this small project I'm redesigning/skinning an existing game for a colleague over in France. A variation of the match 3 type, I'm just helping prepare the graphics for retina display and to design things look "shinier". Shining is currently in progress.

Estimated contract end is next week.

Cheers bros and gals,
Sean


Wednesday, June 22, 2011

Castaway 2 Necromancy: Tower Defence

In between small upgrades to project Sky Expedition, I've also been helping my buddy Mike over at Likwidgames. Castaway 2 was a satisfying and well received flash game since we learnt a lot from it's predecessor and applied the feedback. However, since we don't want to jump into another large development cycle, Mike had proposed a project that would use Castaway 2's art assets. A game "sibling" if you will as opposed to a descendant. A tower defence mechanic was chosen and this is the current result :D


We are predicting a mid-July release for this baby. In essence, we're exchanging art development time for game design and spending most of our efforts on making the game functionally different from it's sister. This has also given me the opportunity to further practice on structures/buildings, and not worry too much about the other visual aspects.