Now that the skies have cleared a little bit project wise, I was finally able to sit down with my friend Stephen Gazzard from Broken Kings. He had recently released an experimental iphone game called "Dirt" a few months ago, and ever since I had been exposed to that game, I hounded him to bring his expertise to a project I had dubbed "Sky Expedition". The project is still in its infancy, Stephen having just built an svn repository along with basic tiles. That being said, we seem to have a clear enough idea of the variables and assets involved, so we hope to have game iterations relatively often and early.
To give you folks a heads up, the game is essentially a tile based exploration and cartographic game. The player takes command of a storm stricken airship that has to find it's way to port and recover crew members along the way as well as potential artifacts. Currently that is the scope, but I will be keeping you guys updated as this project progresses
Here's a possible logo:
A place to lay down my thoughts and crafts, so that I may spare the rest of the world.
Friday, May 6, 2011
Monday, May 2, 2011
Hi folks! Finally this game is seeing the light of day and not a moment too soon. It was an interesting experiment in design and project goals. Not too bad for 2 -3 person team game if I say so myself. Next time round I would like to invest more heavily on actual story but that is a minor gripe over all. Please give her a go and tell me what you guys think. No worries, it's free :3