Now that the skies have cleared a little bit project wise, I was finally able to sit down with my friend Stephen Gazzard from 
Broken Kings.  He had recently released an experimental iphone game called "Dirt" a  few months ago, and ever since I had been exposed to that game, I  hounded him to bring his expertise to a project I had dubbed "Sky  Expedition". The project is still in its infancy, Stephen having just  built an svn repository along with basic tiles. That being said, we seem  to have a clear enough idea of the variables and assets involved, so we  hope to have game iterations relatively often and early.
To give  you folks a heads up, the game is essentially a tile based exploration  and cartographic game. The player takes command of a storm stricken  airship that has to find it's way to port and recover crew members along  the way as well as potential artifacts. Currently that is the scope,  but I will be keeping you guys updated as this project progresses 
 
Here's a possible logo:
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