The past 2 weeks I've been burying my head into design documents, trying to distill the distinct fragrances and facets of a game prototype. It's very hard to nail down what is essentially a definitive document for a loose game concept ["Definitive" being relative to the duration of that project cycle]. By the end of this week I'm hoping to have a rather simplified yet concise document that can be deciphered to make a game concept within a 2 week cycle *crosses fingers*.
In the meantime, I threw together a piece depicting Mandy's character Julian for the Paperchain Project. There's still some more good work needed to go into this piece but I am quite content with the layout. Just need to create a more apparent urban middle ground between the building and the exterior. Enjoy :D
A place to lay down my thoughts and crafts, so that I may spare the rest of the world.
Showing posts with label Julian Sketch Design Docs. Show all posts
Showing posts with label Julian Sketch Design Docs. Show all posts
Thursday, April 28, 2011
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