Just spreading the news that a simple Action-RPG I've been working on will be released in the next week or two. It's quite a rush job [due to me miscalculating the necessary documentation to make this project feasbable] but it's also a labour of love... plus it will be free to play anyhow :B. I'll make sure to post a link to the game once it's officially available.
The game is a continuation of the first Castaway and uses pretty much re-engineered backgrounds. The sprite handling system along with battling, however, is completely new. What's most interesting was our decision to "regress" from an isometric view to a simple cartesian grid [x,y]. Although I think isometirc views can be more visually interesting from a game point of view, you still run into collision and depth sorting issues. Since we were a skeleton crew of 2 people, with some help from :thumbazreet911:, we were willing to use a simpler tiling system. This was in hopes to include some battle elements we discovered in Diesel Valkyrie, but also to really change up the core experience from the first game.
Enough banter, onto the screenshots: